(Give the Verge article a click to support the website, even if you don't read further due to spoilers.) "I think people always have a positive or negative response to something they're not used to seeing, and that's completely okay because that's the way we incite change," she said. Parrish: And while I've tried very diligently not to pick fights with folks who have a negative opinion of Frey, Balinska doesn't seem to mind, choosing instead to celebrate the people who enjoy Frey and the game.She's someone who stands up for the people of Athia." And I think the second she's confronted with something real, she realizes what she needs to do. Balinska: "Frey's basically one of those characters that's all talk.They're supposed to be selfless - or at least that's how the media tends to portray them. That's not typical isekai protagonist behavior. For most of the game, everything Frey does is motivated by her self-interest. Black women are not your mule, and Frey doesn't allow herself to be one, and I loved that. So in Forspoken, when I see people try to impress upon Frey, "You have to save us," and she pretty clearly and firmly tells them, "No, I don't. Simply saying "Black women will save us" becomes a way for people to absolve themselves of any responsibility. Simply saying "Black women will save us" then becomes a way for people to absolve themselves of any responsibility for enacting the change they wanna see while also being deeply de-humanizing to Black women themselves. But we do the things we do because we have to, because it's our mechanism for survival. Parrish: "Black women will save us" is meant to be a positive thing, highlighting our comparatively higher rates of civil engagement, business ownership, and education.It feels like most protagonists in this situation accept their fate with a kind of passivity because that's the engine that drives the story. Forspoken's has this typical "heroine is sent to a magical and dangerous world they don't understand and is the only one with the power to save it" premise. "What I wanted to bring to is that she finds her own fight in terms of her voice and things that she wants to fight for and stand up for." Balinska said she was invested in bringing Frey's journey of self discovery to life, and it works really well in the game. " Forspoken's tagline is 'Find your fight'," she said. I asked Balinska, beyond people's projections and assumptions about the character, what her vision was for Frey.
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